roblox.

About Me

Scripting

Started with Luau back in early 2017, and since then, I’ve gotten pretty good at OOP and different frameworks like Knit. I also use modules like ProfileService, Promises, and Maid a lot.

TypeScript

I’ve worked A LOT with RobloxTS, Flamework, and other libraries like React-lua, Rodux, and Maid. I use these regularly in my own projects and for games I work on.

Debugging & Performance Improvements

I do enjoy optimizing and improving code, so I’ve spent a lot of time working with Parallel Luau and debugging tools like the MicroProfiler and LuauHeap. I can track down memory leaks, fix performance issues, make reports, and consult on game performance.

Exploit Prevention

Got a ton of experience designing and testing anti-cheat systems as well as making sure games are secure.

UI

Been improving my UI design skills over the years. I have experience with React-lua and Fusion.

Translations

Native Czech speaker, so I can translate texts or entire projects between English and Czech.

Programming

Besides Luau, I’ve worked with JavaScript, TypeScript, C, C#, and even a bit of Assembly.

System Administration

I’ve got hands-on experience with system and network administration, managing both personal and production servers. I also run a Czech Minecraft semi-vanilla server that sticks to the “old-school” Minecraft feel—no pay-to-win, no performance issues.


My Work

Emergency Hamburg


Nourity Corporation

Worked on updates & fixed game-breaking bugs after the previous dev left. Also helped with other studio projects.


Rails of Ostrava

Worked on the tram spawning system integrated into the main menu and some other things.


Spirit Airlines, Inc.

Helped fix a ton of bugs, patched exploits (mostly missing server sanity checks), and cleaned out backdoors.